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All Classes Will Be Held Virtually – Live Online Intertech's Training Division has been successfully instructing professionals through virtual live online training since the advent of the smartboard. It is a proven form and offers the convenience of live questions, group interaction, and labs with an instructor looking over your shoulder. Because of this, we will continue all classes live but virtually, including Agile and Scrum instruction, so businesses and individual’s seeking professional development can keep moving forward during these unexpected times.

Agile Product Owner Training

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Bring This Course To You

For groups of 5 or more, let Intertech bring this course to your location. Customized versions tailored towards your objectives are also available.

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Course Outline

Review of Agile Basics, Theory, and why it works

  • Defined vs Empirical process, Stacey diagram and simple vs complex projects, etc.
  • Review of agile values and principles
  • Why agile works: Exercises to explain theory behind:
    • Small vs. large batch
    • Managing Work-In-Process (WIP)
    • Directed vs. self-organized teams
    • The value of experimentation and “Failing fast” vs. Big Up Front Design (BUFD)

Scrum Review

  • The Scrum Framework
  • Roles and Responsibilities- Exercise and facilitated discussion
    • Scrum Master
    • Product Owner
    • Project Manager
    • Team
  • Exercise: Inspect and Adapt

Product Planning

  • Product Vision
  • Personas
  • Epics, Features
  • Story Mapping and MVC
  • Product, Release and Sprint Levels of Planning
    • Cone of Uncertainty
  • Product Management, Product Owner, and Business Analyst Roles and Responsibilities

Know your Users

  • Identifying your users
  • Creating and using personas

User Stories in detail

  • What are user stories and why are they different from requirements
  • 3 C’s of User Stories: Card, Conversation, Confirmation
  • Review of Ameriprise Stories
  • Acceptance criteria, importance, and how to write (lab continuation)
  • Slicing stories for smaller batches
  • Definition of Done and its importance (Exercise to develop if non-existent)
  • Forecasting

Developing and Grooming the Product Backlog

  • Discovering and defining BACKLOG items
  • Prioritizing the backlog
  • Writing user stories and acceptance tests
  • Sizing backlog items – story points
  • Estimating with planning poker (Exercise)
  • Velocity, Burndown, and Burnup

Product Owner Role in Sprint Planning and Execution

  • Decomposing stories into tasks; estimating tasks
  • Populating and managing the Task Board
  • Daily scrum meeting
  • Sprint Reviews
  • Sprint Retrospectives

How can a Product Owner impact Quality in Agile?

  • Agile principles and quality
  • Testing manifesto
  • “Test driven mindset” and how to achieve

LEGO Scrum Simulation (optional)

At the end of the class is a Lego simulation that utilizes exercise work done earlier to work through multiple sprints for greater exposure to the roles, ceremonies, and artifacts of Scrum.

Free Resources from Intertech

Free eBook: The 5 “T’s” of Agile Team Startups

2 Free Resources: Missed Issues in Software Estimation and Stakeholder Questionnaire

eBook: Agile Open-Source Projects with Visual Studio Online